Departments: ICT

LINKS: Year 7&8 | Year 10 | Computing



Useful Links:
Yacapaca
Dropbox
Teach ICT.com
BBC Tech News
CyberMentors
StopCyberBullying.org
SCRATCH
GameMaker
Audacity
Xtranormal

NOTE:
Finham Park ICT department is not affiliated with any of these organisations or responsible for the content on their websites! (Though all links work and are appropriate for students at the time of writing)

Welcome to Finham Park School ICT & Computing Department! We are an enthusiastic team of teachers who are excited about the world of Computer Science. We are also proud to be a G Suite for Education school and fully embrace this technology in our teaching..

All of the school's PCs run the latest Windows operating system and Microsoft Office. There is also a range of software available which allows students to express their creativity in different areas. 

 

Our Department

 

Mr Powell Head of ICT and Computing 
Mr Bridgeman Teacher of Computing & ICT (Certified Google Educator) 
Mr Downie Teacher of Computing & ICT (Assistant Headteacher) 
Miss Mahmood Teacher of Computing & ICT
Mr Howard Teacher of Computing & ICT

 

 

The Curriculum

KS3: Year 7 and 8

Students in Years 7 and 8 have two lessons a fortnight. Students follow a rigorous programme of study for Key Stage 3 and will undertake a diverse and challenging range of projects.

The following projects are covered in Year 7:

  • Frog and Google: Pupils will learn how to use the Frog VLE and Google systems that are used in school both in the classroom and at home for all subjects.
  • E-safety: Pupils will learn how to keep safe whilst using the internet and about the risks that are present when using the internet and online services including social media.
  • Representation of data: Pupils will learn how computers use data and how images and sound can be represented through Binary conversion. Pupils will learn how to add and subtract in Binary.
  • Computational thinking & Coding: Pupils will learn how complex problems can be worked out. Broken down and solutions worked out. Pupils will learn about algorithms and how the sequence order is important to how the problem is solved. Pupils will learn to code using Python and construct small programs.
  • AI: Pupils will learn what AI is and how it is used within society and the impact that it has had. We will also look at Ethics and whether AI is developed enough to make ethical decisions and the importance of this ability.
  • Building Websites: Pupils will learn what qualities a good website will have, and what to avoid. They will learn how to construct a website using Wix and will select the appropriate information required for their website.

 

Year 7 Enrichment will also include the choice of Computing and ICT and in these sessions Pupils will look at Coding using the Micro:bit, a development from the BBC to reintroduce Programming into the curriculum. Pupils will look to code and create different programs through set tasks, and running them on the Micro:bit device.

 

 

The following projects are covered in Year 8:

  • Graphic design: Pupils will learn how to use Graphic Design software to construct digital images. We will look at the elements of a magazine cover and this will be used to create a magazine cover for a new publication. Pupils will also look at resolution and be able to select appropriate and quality images to use within their work.
  • App design: Pupils will learn how to plan and develop and App using App Lab, developing team work and presentation skills to produce and market a new App.
  • Minecraft: Pupils will use the popular open-world building program Minecraft to develop their programming skills through the use of the game.
  • Programming in Python: Pupils will revisit coding and continue to develop their programming skills in Python, learning about variables, selection, loops and lists to then complete different set tasks.

 

KS4: Year 9, 10 and 11

If students choose to continue with ICT or Computing after Year 8, there are two options that can be chosen:

 

Option A: GCSE OCR Computer Science

This course has been designed to give students an in-depth understanding of how computer

technology works. It’s an excellent preparation for higher study and employment in the field of

computer science. Students will develop their critical thinking, analysis and problem-solving skills,

which can be transferred to other subjects. 

 

The course content:

Component 01 – Computer Systems

(Exam – worth 50%)

  • 1.1 Systems architecture
  • 1.2 Memory and storage
  • 1.3 Computer networks, connections and protocols
  • 1.4 Network security
  • 1.5 Systems software
  • 1.6 Ethical, legal, cultural and environmental impacts of digital technology

Component 02 – Computational Thinking, Algorithms and Programming

(Exam – worth 50%)

  • 2.1 Algorithms
  • 2.2 Programming fundamentals
  • 2.3 Producing robust programs
  • 2.4 Boolean logic
  • 2.5 Programming languages and Integrated Development Environments

 

High Level Language Programming Project

Not assessed - but submitted to and checked by the examination board.

 

Further information can be found here:

https://www.ocr.org.uk/qualifications/gcse/computer-science-j277-from-2020/

 

 

Option B: OCR Cambridge Technical*: Creative iMedia Level 2 Award/Certificate 

Creative iMedia enables students to gain knowledge in a number of key areas in the ICT and media

field, from pre-production skills to website creation and sound editing.

 

The course content can include: :

  • RO81 Pre-Production Skills (Exam – worth 25%)
  • RO82 Digital Graphics (Controlled Assessment coursework - worth 25%)

Two further units also are covered out of the following:

  • RO85: Creating a multipage website (Controlled Assessment coursework - worth 25%)
  • RO87: Creating Interactive multimedia products (Controlled Assessment coursework - worth 25%)
  • RO88 Creating a Digital Sound Sequence (Controlled Assessment coursework - worth 25%)

 

Option B is suited to those:

-Students who enjoy a practical, "hands on" approach to learning

-Students who enjoy using computer software to create  digital content (i.e. graphics, sound, websites)

-Students who are interested in computing and ICT but are not interested in learning to code

 

Further information can be found here:

https://www.ocr.org.uk/qualifications/cambridge-nationals/creative-imedia-level-1-2-award-certificate-j807-j817/

 

*A Cambridge Technical Award is FULLY ACCREDITED qualification, which is equivalent to a

GCSE. This qualification is recognised by employers, as well as by Further Education Colleges and

Sixth Forms. A PASS grade in a Cambridge Technical Award is equivalent to a Grade 5 GCSE

and WOULD count towards the entry requirements for Finham Park Sixth Form or employment.

 

KS5 (Year 12 & Year 13)

There are two courses offered in KS5:

 

1) OCR Cambridge Technical in ICT (Level 3)

In Year 12, you will undertake 2 examined modules. The two examined units are core units. These are (worth 100% of the AS equivalent course and 50% of the A2 equivalent course): 

  • Fundamentals of IT (Multiple Choice and short written answer exam) 
  • Global Information (Case Study exam) 

 

In Year 13, there are no exams, just coursework. You will study the Application Designer pathway which will include the following three coursework modules:

  • Unit 6 Application Design
  • Unit 8 Project Management 
  • Unit 15 Games Design and Prototyping 

 

 

More details can be found here:

https://www.ocr.org.uk/qualifications/cambridge-technicals/information-technology/#level-3

 

2) OCR A-Level Computer Science

 

The course content consists of:

 

Computer systems (01) worth 40%

  • The characteristics of contemporary processors, input, output and storage devices
  • Types of software and the different methodologies used to develop software
  • Data exchange between different systems
  • Data types, data structures and algorithms
  • Legal, moral, cultural and ethical issues.

 

Algorithms and programming (02) worth 40%

  • What is meant by computational thinking (thinking abstractly, thinking ahead, thinking procedurally etc.)
  • Problem solving and programming – how computers and programs can be used to solve problems
  • Algorithms and how they can be used to describe and solve problems.

 

Programming project (03) worth 20% 

Students are expected to apply the principles of computational thinking to a practical coding programming project. They will analyse, design, develop, test, evaluate and document a program written in a suitable programming language. The project is designed to be independently chosen by the student and provides them with the flexibility to investigate projects within the diverse field of computer science. We support a wide and diverse range of languages. The project will consist of:

  • Analysis of the problem 
  • Design of the solution 
  • Developing the solution 
  • Evaluation

 

More details can be found here:

https://www.ocr.org.uk/Images/170844-specification-accredited-a-level-gce-computer-science-h446.pdf